TABLE OF CONTENTS
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Part I: Introduction
Introduction 4
Why compress? 5
Overload protection 5
Gain consistency 6
Increased loudness 7
Part II: Controls & Features
Input 8
Threshold 8
Ratio 8
Soft Knee vs. Hard Knee 9
Attack 9
Release 9
Output (Makeup Gain) 9
Bypass 10
Look-Ahead 10
Sidechain Input 10
Stereo Linking 10
Full-Range vs. Multiband Compression 11
Crossover (Multiband compression) 11
Envelope 11
Part III: Compression Applications
I. Single Source Signals
Vocals 12-13
De-Essing 13
Guitar 13
Bass 14
Drums 14
Piano 15
Organ 15
II. Multiple Source Signals
Stereo and Dual Mono Signals 16
Overall Bus Compression 16-17
Compressing the headphone Cue Mix 18
Brickwall limiting with in-ear monitors 18
Page 3
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Overload Protection
The original purpose of compressor/limiters was to
protect equipment from excessive signals. Particularly
in radio broadcast, the final power-amplifying
tube in a transmitter - a large and expensive piece
of equipment - was at risk. Even today, despite the
advent and proliferation of digital recording (which
provides the blessing of noise-free, wide dynamic
range) it's all too easy to generate undesired distortion
by overloading tape or circuits with uncontrolled
signals. Ironically, the inherent limitations of
digital technology make signal overloading even
more of a problem, resulting in an especially harsh
distortion known as clipping.
Overload protection is even more important in live
sound applications when onstage performers are
using in-ear monitors. In such an environment, a
sudden, uncontrollably loud signal can cause
permanent hearing damage. Live sound engineers
rely on severe limiting (often called "brick-wall"
limiting) to quickly and automatically reduce the
level of signals exceeding a certain threshold.
Why Compress?
The basic concept behind a compressor/limiter is
relatively simple. It is a device in which gain is automatically
adjusted in a predetermined ratio in
response to changes in the input signal level: in
other words, it keeps the volume up during softer
sections and brings it down when the signal gets
louder.
While the terms compression and limiting are often
used interchangeably, it is generally accepted that
when this kind of dynamic processing occurs at
ratios below 10:1 (that is, where a change of 10 dB
or less in input signal level results in an overall
change in output level of 1 dB) it is referred to as
compression; when higher ratios are used, it is
known as limiting.
At lower ratios, compressors gradually reduce the
dynamic content above a user-determined threshold
level. At higher ratios, limiters abruptly prevent
signals above the threshold level from exceeding a
certain maximum value.
In multitrack recording, dynamics processing
(another term for compression and limiting, as well
as expansion and gating, which produce the opposite
effect) is generally applied either to individual
instruments or small groups of instruments. In mastering,
and for radio and television broadcast,
entire songs are compressed. Either way, the
reasons for using a compressor range from the
necessary to the creative.
PART I: INTRODUCTION
Page 5
PART I: INTRODUCTION
Introduction
The most powerful weapon in the audio arsenal is
often the most misunderstood. Frequently, it is also
the most misused. We are talking, of course, about
compression - the signal processing technique that
alters the dynamic range of an audio signal so that
the loudest passages are reduced in level relative
to the softest ones, making it easier to hear every
nuance of the music. A compressor (or "limiter,"
when acting more severely) automatically "rides
gain" on a signal much like a recording engineer
does by hand as he manually raises and lowers the
faders of a mixing console.
Properly applied compression tightens up mixes
and makes for exciting, upfront vocals and the
punchy bass and drums that are the foundation
upon which great pop music is built. Compression
can also add coloration, making a signal warmer
and fatter or brighter and edgier. It can even be a
musical tool, enhancing sustain or providing a
snappier attack to selected instruments or individual
notes.
On the flip side, you've no doubt already heard
examples of poor applications of compression -
whether you realize it or not. If a track is not compressed
sufficiently, the result may be an indecipherable
vocal with missing consonants or a bass
line where only certain notes punch through and
others are lost. A track that is overcompressed will
stay pretty much at the same volume all the way
through (making for a boring listening experience)
or can result in obvious crunchiness in your TV
speaker when a loud signal like a cymbal crash
triggers a reduction in volume of the overall audio.
Which isn't to say that too much compression is
always a bad thing: One well-known producer/
engineer typically records bass by compressing
both the direct and the amplified signal individually.
He then submixes the two signals to a bus and
straps a third compressor across that bus, then
returns the signal to the console before routing it
out again in combination with the kick drum, applying
a fourth compressor across the new combined
signal. And this is an engineer that always places a
stereo compressor across his mix bus - someone
who also, he avows, even relies upon his mastering
engineer to provide yet more compression. Sounds
like overkill, right? But this is someone who has
dozens of platinum records to his name.
In the world of compression and limiting - as in all
audio recording - it's your ears that determine proper
usage, not a set of rules. Creative compression
techniques can open up a world of effects, from
that special snap on a snare drum to an over-thetop
room sound, to the characteristic distortion that
can only come from overdriving a dynamics
processor. That's where the real art of compression
comes in, with most professional engineers developing
their own pet applications, many of which we will
share with you in these pages.
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PART I: INTRODUCTION
Increased Loudness
When dynamic range is reduced, the overall level
of the material can be raised (made "hotter") without
the concern that peak levels will cause distortion.
This kind of "squeezing" also serves to raise
up the quiet sections of the program. By increasing
the ratio of average-to-peak levels, compression
enables a signal to be made significantly louder
while the overall peak level of the material is
increased only minimally.
This application is particularly desirable in music
that is destined to be played on the radio and television,
where the competitive advantage of having
your song stand out by being louder than others is
obvious.
Increased loudness is also an important factor during
recording, both to analog tape and to digital formats.
When recording to analog tape, compression
can help to raise the level of the signal being
recorded to an optimum level above the noise floor
of background tape hiss.
When recording to a digital medium, compression
can help ensure that the signal is encoded at the
highest possible level, where more bits are being
used so that better signal definition is achieved.
Finalizer 96K
Triple•C
M5000
System 6000
Page 6
PART I: INTRODUCTION
Gain Consistency
As we have seen, a compressor acts like an automatic
fader. It reduces the difference in volume, or
gain, between the loudest and softest parts of a
performance, a function that is necessary for many
practical reasons.
The dynamic range of human hearing (that is, the
difference between the very softest passages we
can discern and the very loudest ones we can tolerate)
is considered to be approximately 120 dB.
Many of today's digital recording media approach
that kind of dynamic range. However, unless the listener
is in a virtually noise-free environment, quiet
passages of recorded music can be lost in the
ambient noise floor of the listening area, which, in
an average home, is 35 to 45 dB.
Likewise, when program material with wide dynamic
range is reproduced through a medium with narrow
dynamic range, such as radio, much information
is likely to be lost. Everyone has heard the ultimate
combination of these problematic factors: listening
to music broadcast over the radio while riding in a
car with the windows open.
To prevent these problems, compression is customarily
used to reduce the dynamic range of
program material to a level appropriate for the
environment in which it is to be heard, as well as for
the medium through which it is to be reproduced.
During recording, compression is customarily used
to minimize the volume fluctuations that occur
when a singer or instrumentalist performs with too
great a dynamic range for the accompanying
music. It can also help to balance out volume
fluctuations within an instrument itself, when, as
commonly occurs, certain notes of a bass guitar
resonate more loudly than others, or when a trumpet
plays louder in some registers than in others.
Properly applied compression will make a performance
sound more consistent throughout.
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PART II: CONTROLS AND FEATURES
Soft Knee vs. Hard Knee
A compressor's "Knee" is related to its Threshold
control. The knee determines whether the compressor
will reach the maximum selected amount of
gain reduction quickly or slowly. A gradual transition
("Soft Knee") from no response to full gain reduction
will provide a gentler, smoother sound, while a
more rapid transition ("Hard Knee") will give an
abrupt "slam" to the signal. Therefore, a soft knee
is generally preferred for most program material,
although the hard knee's attack can be useful in
peak limiting and special situations such as
de-essing.
The knee of most compressors is preset to either
hard or soft, but some manufacturers offer the
ability to choose between the two.
Attack
The key to the operation of any compressor is the
setting of the Attack and Release times; these are
the parameters which most affect how "tight" or
how "open" the sound will be after compression.
Once a signal has crossed the threshold, the
attack time is the amount of time it takes for the
gain of a signal to decrease by the amount specified
by the ratio control.
A fast attack kicks in immediately and catches transients,
reducing their level and thus "softening" the
sound. A slow attack time allows transient signals
to pass the threshold unscathed before compression
begins.
Beware: If an attack time is too short, desirable
initial transients may be lost, softening the sound in
an unintended way, perhaps even clipping consonants
on a singer's voice.
Release
The Release time is the time it takes for the signal
to return to its initial (pre-gain reduction) level after
it drops below the threshold point.
If the release time is set too short for the program
material, with too much gain being restored each
time the signal falls below the threshold, "pumping"
and "breathing" artifacts occur, due to the rapid
rise of background noise as the gain is increased.
If the release time is set too long, however, a loud
section of the program may cause gain reduction
that persists through a soft section, making the soft
section inaudible.
Output (Makeup Gain)
Last in line is the Output Control, also known as
"makeup gain" because it is used to make up for
the gain reduction accomplished by the compressor.
To make it easier to compare the result of the
processing, the output control should be set to unity
gain, so that the processed signal is raised to the
point at which it matches the level of the unprocessed
input signal (for example, if a signal is being
reduced in level by approximately -6 dB, the output
makeup gain should be set to +6 dB). Some compressors,
such as the TC Electronic Finalizer, can
Page 9 Page 8
PART II: CONTROLS AND FEATURES
Input
Sounds obvious, right? A knob that controls the
amount of signal entering a device, an Input Level
Control is found on most, but not all, signal processors.
Its usage, however, is a bit more complicated
in compression than in some other applications,
because the amount of input directly affects
the threshold at which a compressor/limiter begins
to work. The actual structure of Input controls and
where unity gain (i.e., no signal boost or attenuation)
appears on the knob will vary among manufacturers;
it's a good idea to look up what they recommend
as a starting position. For example, the TC
Electronic Finalizer's Analog Input offers gain up to
+26 dB or attenuation to -6dB, while the Triple•C
Input level knob ranges from -6 to +18 dB.
Threshold
Threshold is perhaps the most critical control of
any compressor. It sets the level at which a compressor
starts to work. Below the threshold point,
the volume of a signal is unchanged; above it, the
volume is reduced. For example, if Threshold is set
to 0 dB, input signals at or above 0 dB will be
compressed, while those below 0 dB will be
unaffected.
The incoming signal may be detected one of two
ways - either by viewing signal peaks or by RMS
("Root Mean Square," a formula for detecting average
signal level, much like our ears do). A compressor
may offer input detection by either means,
or, like the TC Electronic Finalizer, Triple•C,
M5000 and System 6000, it may allow a choice
between the two. Generally, peak detection works
best for applications where you are using a limiter
to prevent signal overloads, while RMS detection
works best when you are using a compressor to
raise overall apparent level.
Ratio
The amount of increase in input signal (in decibels,
or dB for short) required to cause a 1 dB increase
in output is called the Compression Ratio. A ratio
of 1:1 means that for every 1 dB of increase in
input level, there is a 1 dB increase in output level;
in other words, there is no compression being
applied. But a ratio of 8:1 means that an 8 dB
increase in input is required to produce only a 1 dB
increase in output.
A compressor's Threshold and Ratio controls work
in tandem. At a lower threshold setting, lower level
signals are compressed. However, when the ratio
is set lower - for example, 2:1 - the compressor has
less effect on the signal. Ratios of 10:1 and greater
are generally considered to be limiting as opposed
to compressing. At high ratios of 20:1 or higher
(some limiters even offer a theoretical infinite ratio
of ∞:1), "brick wall" limiting kicks in - that is, any
change in input, no matter how great, results in
virtually no increase in output level.
PART II: CONTROLS AND FEATURES
Full-Range Versus Multiband Compression
Traditional compressors operate over the entire frequency
range of the incoming signal; that is, they
respond to changes in input regardless of where in
the frequency spectrum transients may be occurring.
While there are certainly advantages to using
such a circuit design (for example, when compressing
a single source signal with a limited bandwidth,
such as a snare or kick drum), more modern
compressors - such as the TC System 6000,
M5000, Triple•C, and Finalizer - offer a more flexible
approach known as Multiband Compression, which
is better suited to signal with broad frequency range.
Here, the incoming audio signal is split into several
user-determined frequency areas so that compression
can be applied selectively to each. For example,
if you are compressing an overall mix, a multiband
compressor allows you to control low-frequency
transients (such as kick drum hits) without affecting
midrange and low frequencies, thus avoiding
"pumping" or "breathing" signal artifacts. Specific
examples of using both full-range and multiband
compressors are given in Part III of this booklet.
Crossover (Multiband Compression)
As described in the previous section, multiband
compressors such as the TC Electronic Finalizer,
Triple•C, M 5000, and System 6000 make it possible
to optimize dynamics separately over different
frequency areas. Multiband compression avoids
many of the problems inherent with traditional compression,
such as the loss of high frequencies in
compressed vocals.
The Crossover Control in multiband compressors
allows the user to define the lower and upper limit
of each of the frequency bands, allowing compression
to be applied only to the necessary areas, and
different compression parameters to be applied to
different frequency bands. The crossover points
must be selected carefully while closely listening to
the program material, since even slight changes
can alter the sound dramatically.
Envelope
The TC Triple•C compressor offers a special mode
not found in any other compressor, called Envelope
Mode. Here, the actual shape of the incoming signal
can be altered by changing its level at the attack
and release points. When the signal crosses the
user-defined threshold, it is boosted or attenuated
to the level defined by the Envelope Attack Gain
parameter and then returns to the threshold level at
a user-defined attack time. After the signal drops
below the threshold level, a release parameter
determines the amount of time it takes for the signal
to decay before being boosted by the Envelope
Release Gain parameter. Envelope mode is useful
if you want to increase the apparent sustain of a
sound or otherwise significantly alter its sonic
characteristics (i.e., to create a more aggressive
snare drum by boosting its attack level or to soften
the hard transients of an acoustic piano or electric
guitar).
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PART II: CONTROLS AND FEATURES
When de-essing, the high frequencies are boosted
on the sidechain input signal, while the low and mid
frequencies are cut. The compressor's detector
reacts to the excessive highs, reducing the gain of
that portion of the signal alone.
The opposite reaction - "ducking", or automatically
lowering the level of a signal - may also be achieved
through use of a sidechain input. This technique is
often used in radio and television commercials to
lower the level of a music bed while the announcer
is speaking. The voiceover track is sent to the
sidechain input, with the threshold set low enough
to respond each time the voice is heard, causing
the music to duck while the voice is speaking.
Stereo Linking
Generally used on stereo instruments, background
vocal pairs or stereo mixes, a Stereo Link function
allows two channels to be run through a compressor
with both channels affected in the same manner
by one common set of controls. This keeps the
levels of the two sides even, but avoids problems
with center shifting in the stereo image that may
occur if separate compressors are used on each
side. Stereo linking may work either of two ways:
the channel receiving the most gain reduction may
determine the gain reduction for the other channel,
or it may be possible to designate one channel to
be a master and the other a slave.
automatically calculate makeup gain as a function
of the threshold and ratio settings.
Bypass
Don't neglect the humble Bypass function - it's a
tool that will let your ears decide if you are actually
improving the signal! A switch which routes the
input directly to the output, Bypass allows for direct
A/B comparison of the processed and unprocessed
signal.
Look-Ahead
Some compressors feature a "Look Ahead" feature,
where, by slightly delaying the audio signal, the
compressor can respond to the incoming signal
before it is heard, thus enabling it to react more
quickly and accurately to changes in level. The
look-ahead delay time is usually scaled automatically
with the attack time, but on some compressors,
such as the compression algorithm in the TC
Electronic System 6000, the delay time may be
manually set by the user.
Sidechain Input
A Sidechain Input allows a compressor to respond
to a signal other than the one that is actually being
affected. Many compressors provide a sidechain
insert that allows processing of the signal before it
reaches the detector, a function useful for such frequency-
sensitive functions as de-essing.
Page 10
PART III: COMPRESSION APPLICATIONS
Another common vocal compression trick used
during mixdown is to mult a vocal track so that it
appears on two faders, severely compress one of
the two, and then carefully mix the two signals
together. This serves to preserve much of the original
dynamic range while allowing softly sung
sections to cut through more clearly.
De-Essing
Sibilance in a voice - those nasty bits of distortion
caused by too much of the letter "s" (as well as
fricatives like "f" and "t") - can be selectively reduced
by the use of a de-esser. This is a frequencydependent
compressor that utilizes a filter in the
input signal circuit (or in a sidechain circuit) so that
compression is triggered when an excess of high
frequency signal is detected. Multiband compressors
are especially well-suited for this purpose;
simply use the Crossover control to isolate the frequency
band in which the offending "esses" are
occurring (typically 7 - 10 kHz) and then compress
that frequency area only.
Note that de-essers are normally patched before
console and outboard equalizers so that some of
the high frequencies removed by the de-essing
process can be restored, albeit without the
distortion and radical increases in level that were
originally present.
Guitar
There are, of course, many different kinds of guitars,
ranging from the overdistorted electric lead sound
of heavy metal, to the clean, crisp sound of a direct
injected (DI) funk guitar, to the gentle strumming of
an acoustic guitar - but compression can aid in the
sound of all of them.
For a heavy rock guitar, try a full-range compressor
with a severe limiting ratio of 10:1 or even 20:1,
with a threshold that yields 6 - 10 dB of gain reduction
and a sufficiently long attack time so that the
transients of each chord or note are unaffected.
Clean funk guitars benefit from the use of multiband
compressors, with a ratio of 6:1 on the
midrange frequencies and a lesser ratio (3:1 or
4:1) on the high frequencies. Again sufficiently long
attack times must be used so that the rising edge
of each chord is clearly delineated. Steel-string
acoustic guitars also benefit greatly from compression,
either multiband or full-range, depending
largely upon the quality of the guitar (a well-constructed
instrument will yield a more consistent
sound across all strings, and thus will work fine
with a full-range compressor; a lower-quality guitar
with apparent differences in level from string to
string or even note to note will benefit from multiband
compression). Here, gentler compression ratios of
1.5:1 or 2:1 are in order, with sparing use of the
threshold control so that there is nominal gain
reduction of 2 -3 dB; again, the attack time must be
sufficiently long so as to not "soften" the sharp
sound of the plectrum on the string.
Page 12
PART III: COMPRESSION APPLICATIONS
In this section, we'll examine specific applications
for dynamics processing. Compression and/or limiting
can be applied to either single source signals
(i.e. from individual live microphones or individual
recorded tracks) or to multiple source signals (i.e.
from submix buses or an overall stereo or surround
mix). Let's look at each in turn.
I. SINGLE SOURCE SIGNALS
Vocals
Perhaps the most common application of compression
to single source signals is to vocals, primarily
because the human voice has an unusually wide
dynamic range. Trained opera singers, for example,
have been known to shatter glass at a few paces!
Full-range compressors tend to work well on
vocals, since they do a good job of preserving legibility
and articulation. However, multiband compression
is sometimes preferable, especially if you
want to control specific midrange transients that
might otherwise trigger unwanted gain reduction of
higher frequencies.
In live performance, Front of House (FOH) engineers
almost always strap full-range compressors across
vocal channels in order to maintain a consistent level
even when the performer moves off-mic and to
ensure that whispered and softly sung words are
heard clearly while loud, shouted passages do not
overload power amplifiers and PA speakers. In
these cases, fairly low thresholds are set (often
resulting in 10 dB or more of gain reduction)
in conjunction with high ratios of 8:1 or greater. In
order to maintain legibility, moderately slow attacks
(5 - 25 ms) are used to allow transients (such as
consonants at the beginnings of words) to pass
through unscathed; release times are set to be as
short as possible without pumping artifacts (typically,
around 100 ms). Backing vocals are often
submixed and compressors applied across the
bus, with similar settings.
In the studio, vocal compression can be used much
more subtly, especially if the singer has a trained
voice and good mic technique. When recording
vocals, ratios are generally 4:1 or less (sometimes
as low as 1.5:1), with thresholds set so that there
is only 3 - 6 dB of gain reduction on average. As
with live performance, attack times must be sufficiently
slow as to allow the beginnings of words to
pass, with release times long enough to avoid obvious
pumping (however, shorter attack and release
times can be used to create a breathy "in-yourface"
vocal effect). During mixdown, when there is
more control, multiband compressors set to higher
ratios of 6:1 or greater are often used to tame lead
vocals, particularly when they need to sit in a dense
bed of instrumentation. Mix engineers often apply
different compression amounts to different passages
(i.e., a softly sung verse may receive more compression
than an aggressively sung chorus) or even
to individual words. Backing vocal tracks are generally
submixed in mono or stereo (see the "Stereo
Signals" section below for more information on the
latter), with more severe degrees of compression
(i.e., lower thresholds, higher ratios, and shorter
attack and release times) typically applied.
Page 13
Page 15
PART III: COMPRESSION APPLICATIONS
Compression is also typically applied to drum kit
room ambience mics as an effect. Here, much higher
limiting ratios (10:1 or even 20:1) are applied, with
low thresholds (8 - 12 dB of gain reduction) and
very slow attack and very fast release times so as
to engender obvious pumping. When mixed in
carefully with the close-miked tracks (and especially
if the ambient tracks are sharply gated), this can
serve to impart the huge "room" sound prevalent in
many rock records.
Piano
The acoustic piano (short for "pianoforte," which literally
means "soft-loud") is capable of producing a
staggeringly large dynamic range. This is one
reason why it works so well as a solo instrument,
and in classical or jazz recordings, piano is rarely
compressed at all because the beauty in the music
lies in the very dynamic range of the performance.
However, in rock music, or wherever piano appears
as an ensemble instrument, gentle compression
can help balance out the sound, particularly when
certain notes or chords jump out. Here, multiband
compressors work extremely well because you can
home in on the precise frequency area that needs to
be tamed without affecting the rest of the range of
notes. Gentle ratios of 1.5:1 or 2:1 are often used
(perhaps as much as 4:1 in rock music), with
threshold set so that there is no more than 2 - 4 dB
of gain reduction. The attack time is particularly
critical since it is vital that the transients - the attack
of the hammer on the strings - be preserved;
usually it is set no faster than 50 msec.
The release time also has to be carefully set so as
to avoid pumping; however, where sustained notes
are played, longer release times should be used.
Organ
Rock organ produces sustained notes with slow
attacks, and compression can often help smooth
out a performance, especially when the organist is
not sufficiently schooled in the use of the volume
pedal. Here, multiband compressors work best since
they allow you to identify the particular frequency
range that needs dynamic processing. High limiting
ratios of 10:1 or 12:1 are often used, with low
thresholds that result in 8 - 12 dB of gain reduction.
Since there really is no transient in most organ
sounds (other than when the percussion switch is
engaged), short attack times of a millisecond or
less work quite well; release times must be sufficiently
long so as to provide sustain without audible
pumping.
If a multiband compressor is not available to you,
you can try this trick: simply apply a full-range compressor
to the microphone on the low Leslie
speaker, and leave the other mic (which is picking
up the rotating horn carrying the high frequencies)
uncompressed. This will serve to effectively compress
the low frequencies only, giving you the ability
to tighten up the sound without altering the attack
transients.
Page 14
PART III: COMPRESSION APPLICATIONS
Bass
Because it is important that every bass note be
heard clearly (and because few basses are constructed
well enough to deliver each note at equal
level, nor are there many bass players who have
sufficiently good technique to deliver this), basses
are almost always compressed; many engineers
even double-compress them - once during recording
and again during mixing.
A typical starting setting for a full-range compressor
affecting a rock bass would be to have a ratio
of 3:1 or 4:1, with the threshold set to deliver 4 - 8
dB of gain reduction for peak notes. Hard knee
compression works well here. If the bass is played
with a plectrum, the attack time can be fairly short
so as to smooth out the start of notes; if played with
the fingers (and especially if played funk-style), the
attack time should be somewhat longer so that
transients get through unscathed. Release time is
particularly important with bass, and should be sufficiently
long so as to impart smooth sustain to held
notes.
Multiband compressors work really well on bass,
since they allow the lowest frequencies to be
tightened up (reducing "woofiness") without affecting
the mid- and high-midrange frequencies, which
carry the attack of the sound. When compressing
low frequencies alone, you can use very fast attack
times since the wavelengths are so long; however,
for the same reason, you'll need to set very long
release times.
Drums
Drums are usually recorded with multiple microphones
and often submixed to a stereo pair during
mixdown. Typically, separate microphones are
used to capture the sound of the snare drum, kick
drum, each of the tom-toms, and sometimes the
high-hat. Most often, a pair of overhead mics is
used to capture the cymbals (and add some "air" to
the drum kit), and, depending upon the studio environment,
room mics may be set up as well to add
ambience.
Compression is almost always applied to the snare
and kick drum tracks so as to add "snap" to the
signal and level out all the hits so that they are consistent
throughout the song. Full-range compressors
work fine for this purpose due to the limited
frequency bandwidth of the snare and kick.
Typical settings for snare drum compression are a
ratio of 3:1, with a gain reduction of 4 - 8 dB and
very fast attack (so as to "squash" the sound) and
release times. The kick drum will have similar settings,
but with slightly higher ratio (4:1 or 5:1) and
a slightly lower threshold (set for gain reduction of
6 - 10 dB). Soft knee compression works best for
both applications, and careful setting of the attack
time is critical to achieve the effect you want. Tomtom
tracks are also sometimes compressed, with
similar settings.
Page 17
PART III: COMPRESSION APPLICATIONS
In these kinds of applications, however, less is
more, particularly since overcompression is difficult
if not impossible to remove. Typical threshold
settings are very low so that only 1 - 2 dB of gain
reduction is occurring, and only when severe
peaks occur. Ratios are also very gentle, in the
1.5:1 to 2:1 range, with long attack and release
times (50 msec or greater for the attack; 250 msec.
or greater for the release) so as to avoid pumping.
The advent of DVDs and multichannel audio means
that there will be times when a multichannel compressor
is required to affect all channels in a coherent
way. The TC System 6000 offers such an algorithm
- the MD-5.1 - which is widely used by mixing
and mastering engineers working in the rarified
field of surround sound. This provides five discrete
channels of 3-band compression as well as a fullrange
brickwall limiter on all outputs, plus a separate
LFE (Low Frequency Effects, or subwoofer)
channel with full-range compression and limiting.
Most significantly, three assignable sidechain link
inputs for each of the five main channels allow
selective and interactive compression of multiple
sources without pumping artifacts. For example,
the two rear and two front channels can be linked
to one another, with the center channel responding
to changes in level occurring from both center and
front left and right feeds.
Because surround sound enables the overall mix to
be spread among six, as opposed to two, speakers,
less compression (and equalization) is generally
required than in traditional stereo mixes. Compression
ratios for surround signals are therefore
generally very low - 2:1 or 3:1 - with long attack and
release times and thresholds set so that there is
rarely more than 3 - 5 dB of gain reduction.
TC Icon - System 6000
Page 16
PART III: COMPRESSION APPLICATIONS
II. MULTIPLE SOURCE SIGNALS
Stereo and Dual Mono Signals
When compressing stereo signals (i.e., acoustic
pianos recorded with two microphones, backing
vocals panned across a stereo soundstage, or
ambient tracks recorded with stereo mics), it is
generally desirable that the stereo link switch on
the compressor be engaged so that transients in
one channel do not trigger gain reduction in the
other channel, since this will result in audible
"pumping" and "breathing" artifacts.
When compressing dual mono signals, however,
the stereo link switch can provide some interesting
creative effects. One trick used by engineers back
in the '60s was to route a mono backing track into
one channel of a stereo compressor and then mult
the lead vocal, using one mult to mix its level in with
the backing track, and feeding the other mult into
the input of other channel of the stereo compressor
but without taking an output from that channel. The
threshold of the lead vocal channel would be carefully
set and the stereo link button engaged, so that
whenever the vocalist was singing, the backing
track would be slightly reduced in volume, allowing
the vocal to better "sit."
Another trick in a similar vein is to take both a bass
DI (Direct Inject) signal and a miked bass amplifier
and record each signal on a separate track. Then
feed each into a channel of a stereo compressor
and engage the stereo link switch. This way, on the
notes where the DI signal, for example, might be
louder than the bass amp signal, the compressor
will control the level of both simultaneously.
Interesting effects can also be created by compressing
stereo reverb returns and/or sends. By
using long attack and release times (with fairly
severe ratios of 8:1 or greater), this will serve to lift
the level of the reverb whenever the input signal
starts to die away, making for an interesting
(if unnatural) "in-your-face" sound.
Overall Bus Compression
"Compression is the sound of rock," observes one
multiplatinum engineer. Certainly it is the sound of
radio and television; virtually all broadcast facilities
strap compressors or limiters across the final mix
bus. Back in the days of vinyl, mastering engineers
also typically applied compression to the overall
signal so as to maximize level and tame transients
that might cause the stylus to literally jump out of
the grooves.
Today, in the era of the CD, such applications of
compression are no longer strictly required in a
technical sense; however, record company marketing
executives inevitably strive to produce the
loudest recordings possible on the theory that
louder not only sounds better but also better
captures the attention of the listener. As a result,
not only do mastering engineers continue to apply
liberal doses of compression to the finished twotrack
tapes or disks arriving at their facility, but
mixing engineers often apply it beforehand,
strapping a compressor across the stereo mix bus.
PART III: COMPRESSION APPLICATIONS
Compressing The Headphone Cue Mix
When recording vocals, the objective is to get the
singer to deliver as strong a performance as possible
while still singing on pitch. To this end, the
headphone cue mix is extremely important, and
many singers prefer to hear the song in their
headphones in as finished a state as possible. For
this reason, many engineers opt to strap a compressor
or limiter across the auxiliary send(s) feeding
the headphone amplifier, often setting the threshold
sufficiently low and release time sufficiently fast so
as to impart an audible pumping, same as the track
might sound when played on the radio. Some even
use multiple dynamics processors for this purpose,
strapping a mono compressor across the vocal
track and a stereo limiter across the backing track
which is triggered by a sidechain input from the
vocal so as to impart a subtle "ducking" whenever
the vocal enters. The bottom line, as one producer
says: "Whatever the vocalist likes to hear that gets
them to deliver a performance, that's what I give
them."
Brickwall Limiting With In-Ear Monitors
As noted in Part I of this booklet, the usage of inear
monitors during live performance provides performers
with an accurate, highly controllable
means of hearing themselves without having to rely
on onstage wedge speakers which are prone to
feedback. However, an uncontrollably loud signal
routed to an in-ear monitor can cause permanent
hearing damage, so live sound engineers rely on
severe limiting (often called "brick-wall" limiting)
to quickly and automatically reduce the level of
signals exceeding a certain threshold. In such an
application, the ratio is set as high as possible:
10:1, 20:1, or even, if available, ∞:1 (infinity to
one), with the threshold carefully set to a point well
below that at which hearing damage can occur.
The attack time is generally very fast so that highlevel
transients cannot pass through unaffected,
with the release time set according to the program
material.
Page 18
The way your songs are presented is vitally important in getting the attention of Publishers, Producers, and Record Companies. They need to be done Professionally and sent with a typed Lyric sheet or you will be not taken seriously.
I work with Publishers, Producers, and Record Companies all the time and know the quality that they expect to hear and I make my Songwriter Demos competitive with the very best for about half the cost.
Whether I'm working for a Major company or an unestablished songwriter I use the same standards of Quality to make the songs sound as good as they can be. Even if a song is marginal, I can make it sound about as good as it can possibly sound by taking the time and care to do it right. If your song is good, it'll sound great when I'm done. If you would like to hear about 20 minutes of my work, excerpts of various songs and styles, please request a
Some Publishers, Producers, or Artists say that they would prefer to hear a Guitar/Vocal or Piano/Vocal. Most prefer to hear a fully Produced Songwriter demo, so they can get a better idea what the final product will be. So what do you do?
It's important to understand the process. Popular Publishers, Producers, and Artists are constantly barraged with tapes from amateur songwriters and professional songwriters. After about 10 sec. of listening, they will throw out an amateur's tape. Sometimes a good song will be presented with a weak production and get thrown out before it has a chance.
This is a very competitive field and most Major Publishers and Songwriters present their songs Fully Produced to attract the attention of the listener. Now sometimes an established songwriter or Publisher with a track record of hits will pitch a song as a Guitar/Vocal and get a cut, but if they don't get a cut, they will almost always recut the song as a Full Songwriter Demo.
If you are an unestablished songwriter, you increase your chances of getting a cut, the better your songwriter demo is. If you do decide to do a Guitar/Vocal or Piano/Vocal, use a Professional Demo Singer and a Professional Musician at a Professional Studio, so you don't come off like an amateur singing in front of a home cassette recorder. Unfortunately they have little sympathy for a low budget.
If you live in a Recording Center (Nashville, L.A., or N.Y.), it's easier to pitch songs. You can visit local publishers and production companies and deal with them direct, although you can't get past the secretaries at the big companies. But if you live out of town, you need to mail your songs to publishers and producers that are open to outside solicitation. There are several publications that list these people, check with some songwriter organizations. You can also hire a song plugger, but this can sometimes be a rip off, so be careful. I know a few that are legit, and they're not cheap.
It's useless to send anything to major companies or major people in the industry, unless you have an invitation, so your best bet is to send to people you know are open or up and coming publishers and producers, who have some success, but are not so swamped with people trying to get to them, like the very successful ones.
Don't come off too over confident, like you know you have some hit songs and they need you more than you need them. This is a Professional business and they know you wouldn't be sending them material, if you didn't think it was very promising and could be a hit song.
You can subscribe to Tip Sheets to find out who's cutting, when, and what kind of songs they're looking for. Also it's important to realize that they are looking for hit songs for the new millennium not the 90's, not the 80's, 70's, 60's, 50's, or 40's. You may have something that is very good, but it may not be what they're looking for, for various reasons, like: type of song, style, lyric content or it may sound dated to them.
That's why it's so very important to use a Songwriter Demo Company that will present your songs with a current up-to-date sound, musically and vocally. Many times I've taken a song that was dated and did it in an up to date fashion and it no longer sounded dated.
s located in Nashville. In the 50's, 60's, and 70's the Nashville Music Business was mostly Country and Southern Gospel. But mass exoduses to Nashville from all over the country during the 80's and 90's have diversified the climate very much. Many L.A. and N.Y. people and companies have relocated here and many people predict that in a few more years, Nashville will be clearly the largest recording center in the world, surpassing L.A. and N.Y.
Today Country Music is very diverse with Rock, R+B, Pop, Jazz, and Gospel influences. Nashville today is considered not only the Country Music capital of the world, but also the Contemporary Christian and Gospel Music capital of the world. Also there is much Pop and Rock recorded, a thriving Jingle community, and quite a lot of Music Videos and some TV Shows and Movies.
With the increase in activity there is an incredible talent pool of excellent vocalists and musicians of every style that can be used on your Songwriter demos. I'm very particular of the Vocalists and Musicians I use on Midi Magic demos, because they can make an incredible difference on the outcome of a Songwriter demo.
Time after time I've been surprised at how good a song can sound with an excellent vocalist and excellent musicianship. After I arrange it, produce it, and polish it, many times it doesn't even sound like the same song to me anymore. We've all heard weak songs on the radio, and wondered why it's playing. Well I think many times it's the arrangement, the production, and the performance that makes it appealing and popular. I've certainly seen this transformation take place in my studio.
Midi Magic Studio can handle all your Music printing needs with very professional laser printed music. Lead Sheets (vocal melody, lyrics, and chord symbols), Sheet Music (3 Staff) or 2 Staff Piano Arrangements, complete songbooks with Graphics (Publisher ready), 6 Staff Choral Arrangements for choirs, Full Orchestral scores with Individual Parts printed out, Chord Charts for bands, Nashville number charts. For some prices check
Some inexperienced songwriters are happy to give up their publishing rights to their songs to a music publisher thinking that this is the first step towards getting someone to record it. Not necessarily so. Music Publishing is not like book publishing, getting your song published only means that you've given up your publishing rights to your song, half of the royalties go to a publisher, who may or may not do anything for you.
I've noticed that Companies or people with a lot of money who want to get into the music business many times buy several smaller publishing companies and overnight have a huge catalog of songs. How many songwriters like yourself, that signed their publishing rights away to their songs, have been surprised to find out they have been sold to another company that shows about as much interest in them as the first company. In this situation it's all about clout and sheer numbers of songs in a publishing catalog. Don't just be a feather in someone's cap, protect your songwriting rights, and don't give away your publishing rights for life.
In Nashville a very fair system has developed over the years that protects the songwriters. If a Publisher doesn't pay for the cost of the Songwriter demo and has none of his own money tied up in your song, then the publishing contract lasts only for one year and if the publisher doesn't get an Artist on a Major Label to record and release your song then the publishing rights revert back to you. But if he does get a cut, then he has the publishing for life and you both make money.
I have friends who are Staff Songwriters at local Publishing Companies (Sony-Tree, Warner Brothers, and some smaller companies) in Nashville. They get a weekly salary, usually $200 - $500 - $700/week if all they do is write. Sometimes it's more if they help out doing other things like running the recording studio, playing on sessions, pitching songs, evaluating tapes (like the ones you send to them), singing Songwriter demos, or going to Wendy's (gophering) or all of the above and more (washing the Publisher's car).
What they also get is free Songwriter demos paid for by the Publishing Company. Usually the Publisher won't demo every song, only the ones he thinks are pitchable, so sometimes the songwriter finds himself in the same situation as you. He knows he's got a great song, but the Publisher doesn't hear it that way, so he won't demo it. In that situation it would be nice if the publisher passed on the song and forfeited his rights to the publishing on your song, giving you the freedom to demo it with your own money and pitch it yourself. But sometimes it doesn't work that way, make sure you have a Pro Music lawyer (not your brother-in-law that's a lawyer) read your contract before you sign it.
The salary you get as a Staff Songwriter is a draw against future royalties. If you get a hit song your first royalties pay back the publisher the salary he's paid you all these years, but hopefully not demo costs and other expenses (read your contract so you won't be an indentured slave or tenant song farmer). Of course, if you never have a hit song, you never have to pay back the money, it's not a loan. But obviously the publisher is not going to want to continue this arrangement forever if he doesn't get a return on his money. After all. this is a business.
I've seen songwriters get nervous about spending a lot of demo money, they know someone somewhere is counting. For instance at Sony-Tree most songwriters can spend $400-$500/song for a Songwriter demo, above that they have to pay. Sometimes they will demo a song with a full production at an expensive studio and other times they may just do a Guitar/Vocal at the in-house studio. Most songwriters are sensitive to how much of the publishers money they are spending, because they realize that the bottom line is how much they are spending versus how much they are bringing in.
The Publisher also should provide song pitching for the songwriter in order to get major cuts on the songs. Sometimes there is a person that does nothing but that, and is called a Songplugger. Other times, if it's a one man publishing co., the publisher himself will do this.
In most instances in Staff songwriting the publisher has the publishing on the song for life. This is fair in this situation, the publisher is sticking his neck out, paying you a salary, demoing your songs, and pitching them with no guarantee of any return.
So there are pros and cons for being a staff Songwriter, some decide after a time to not renew the staff writing position and to become an independent Songwriter and maybe start their own publishing co., hiring staff Songwriters and starting the process all over again, this time calling all the shots (oh, the Power).
Generally if you need help songwriting you should find a Co-Writer and split the songwriting and the Songwriter demo costs 50-50. But if you can't find one, I can Co-Write your song for $50/song, since it considered "work for hire", you will retain 100% of the songwriting credit. You will have to demo the song at Midi Magic Studio and pay for the costs.
I realize this is a gray area and is not normally the way it is done, but if you have exhausted your resources for finding a Co-Writer, this may be the best way to go.
If you want to record an album, it would be best for you to come to Nashville and sing at Midi Magic Studio under my guidance. This way I can work with you personally, making sure your vocals are up to the high standard of quality expected by Record Labels and the Music industry. I get a great vocal sound using a Neumann mic and a tube mic preamp, which is considered the best by professional recording studios. I have a very good headphone system, so you can hear every nuance in your voice to get the very best performance. It's a very comfortable recording environment. Also because I'm using very advanced computerized recording equipment I can save every single vocal performance and if needed, make a compilation vocal from many performances to insure it's the very best vocal. This is really the only way to approach an Artist demo trying for a Major Record deal. If you can't come to Nashville, I can record your tracks, mix them to a CD or DAT (Digital Audio Tape) and you can use the digital tracks in a studio near where you live and add your vocals to them.
If you're trying to get a Record Label deal, it would be best to talk me personally on the phone , because there are many, many variables that can affect the price. I need to build a recording and promotion plan based on your needs and your budget. You should have 3 or 4 songs or preferably 10 songs done as Masters with at least 6 musicians.
The best musicians who play on Master sessions that you hear on Major Artist albums also do development artist demos like these, because the bread and butter of this business is Songwriter Demos and Artist demos, the high profile sessions aren't as abundant, so I can get great musicians to play on your demo if I book it a few weeks ahead. A 3 or 4 song demo can cost as little as $1000 or as much as $3000, how many musicians and how many total hours are involved.
There are many scams out there, so be careful, I can give you the straight talk and good advice on how to accomplish this. I can get you original songs (if needed), do the arrangements, produce the record, manufacture the CD's and cassettes, handle the promo, handle showcases to record labels, Independent Chart releases (if necessary), music videos, music publishing, and shopping the deal to a Major Label using my connections. I will only shop Artists that I think have a chance at being signed to a Major Label, because I will lose my credibility as a Producer if I send them someone who is not Star material and my opened door at the Labels would be closed, but if I do shop an Artist they will get heard by the powers that be.
If you need original material for a recording project and haven't had any luck with Publishers or Songwriters, I can provide you with original songs. I have over 1000's songs recorded in my studio over the years on DAT tapes. I can go through those and pick out material for you. I especially have lots of Country material, but I also have a wide variety of songs.
Many times if you're an unknown Publishers and Songwriters aren't very interested in sending you original material because they feel it's a long shot if you're not signed with Major Label. I know it's a catch 22 kind of thing, so that's where I come in handy, even though I have to charge a little for my time at least I'll deliver. With Country material I'll send a 2 hour tape full of the best songs I have recorded.
For people coming in from out of town, there's a Hampton Inn about a mile away. My facility is ideal for Country Artists, Gospel groups, and Christian Artists. I work in Artist Development helping prepare singers and groups for Record Label Deals by recording a high quality demos, anything less is a waste of time when dealing with Major Labels, it's very competitive. I know how to present you in the proper way. I also record many Custom Album Projects. Recording, Mixing, Mastering, and burning CD's. and can handle the CD and Cassette duplication for large quantities.
If you can't find a Karaoke track of a particular song or it's in a bad key. I can record your tracks, and send you a cassette mix for you to sing to or mix the song to a DAT (Digital Audio Tape) and you can use the digital tracks in a studio near where you live and add your vocals to them. Or you can come to Nashville and sing at Midi Magic Studio. It can be any style of music.
I can duplicate small quantities (less than 100) of cassettes for your needs. I can design and print the stick on cassette labels and design and print the cassette insert on colored paper stock (the thickness of regular cassette inserts).
For larger quantities (100 and up), it's better to use a cassette duplication factory. I know several I can recommend that do excellent work with competitive pricing.
I have a CD Recorder and can make CD's for you, preferably from a DAT tape. In small quantities they can be as little as $10/ea. Large quantities are usually done at a CD plant and the prices can vary depending upon which technique is used for manufacture. 100 CD's are about $300 and 1000 CD's are about $1700. Call for other details.
s
In Memphis he played on Recordings for Artists such as Mel McDaniel, Al Green, Amy Grant, DeGarmo and Key, Tony Joe White, Waylon Jennings, Joe Walsh (Eagles guitarist), Ace Cannon, Bobby Helms (Jingle Bell Rock, My Special Angel), Sam the Sham (Wooly Bully), Rufus Thomas, Willie Mitchell (HI Records), Billy Swan, Jimmy Griffin (Bread), Joe Simon, Porter Wagoner, T.G. Shepherd, Brother Cornelius and Sister Rose (Treat Her Like Lady), Johnny Nash, Cybill Shepherd.
He moved to Nashville in 1986 and has played on Recordings for such Artists as: Kathy Mattea, Tanya Tucker, Mel Tillis, Roy Clark, Lyle Lovett, Pam Tillis, Tony Joe White, Lee Greenwood, David Ball, Donna Fargo, Lynn Anderson, Little David Wilkins, and Roger Miller. He built Midi Magic Studio in his home in 1989 and now works there as an Engineer, Producer, and Keyboard Player, and continues to work as a free-lance Studio Keyboardist, Arranger and Producer in the Nashville area working on Songwriter Demos and Masters for Publishing Companies, Producers, Record Labels, and Songwriters.
Being a committed Christian, I feel it's an honor to be involved in work that I can be of service to people and be a blessing to people to help actualize their dreams. One of my daily prayers is to be the answer to someone's prayer in my music or advice.
There are 2 basic approaches to improving the world and humanity. One is by seeing what's wrong with the world and try to destroy it, the other is to look for the good and encourage it and help it to grow. I endeavor to look for the good, because too many times I've seen good destroyed or harmed in attempts to eradicate evil. Try and be positive and not cynical, not only will your world improve but so will others around you.
My musical philosophy is that everyone I work with, whether they're a Major Artist or someone just starting out, is serious and it's my job to make them look as good as possible with the musical product I produce for them, to take time to do things right, even if some times it takes longer.
All of the singers and musicians that I hire to work with me share the same philosophy, we do each part until everyone is very satisfied with it and feels it's the best we can do. With Songwriter demos some people have the attitude that "it's only a Songwriter demo" and will stop working on a part when there are no mistakes, whereas we take it beyond mistakes to something that we really like and makes the song sound better with the attitude that "this is not a demo but a master".
Most Pro Songwriters today take this approach when doing their Songwriter demos and have seen the results with more cuts. When I'm mixing the song in the final stage of the Songwriter demo, I know I'm done when I'm not finding new things to do to improve it and I'm just sitting back watching my automated faders move. This is a very gratifying part of the process, when I can just listen and enjoy all of the hard work we've put into the song, much like a builder that steps back and looks at the house he's just built.
Midi Magic Studio is a State of the Art Digital Studio using the latest most advanced recording technology. There is a revolution in the Recording world which will replace tape based recorders. I'm fortunate enough to one of the fewer professional studios embracing this new computer based technology. Computer based recording is much more complex than tape, it takes quite a commitment to keep up with the latest technology and techniques.
I've been fascinated with it for years and only since 1998 has it really come of age with faster computers, faster and bigger hard drives, and recording software that is stable. The benefits far outweigh any time and trouble I've spent building a powerful recording system. I've worked tape based systems for well over 20 years and am very excited about the changes that computers have brought to the recording medium. I made the full transition June 1998 and will never go back to tape.
When you record a vocal, you see the waveform on the screen and can easily do editing for individual tracks or the whole song. Some songwriters decide later on that they want to add a new section to their song. This is easily done without starting all over or splicing tape.
When I record vocals I save every performance and make a compellation of the best to get the very best performance from a singer. If I hear a noise or pop, I can easily edit that out, seeing it on the screen.
When I'm recording a midi piano part, I can see the notes come on the screen as I play them while watching a staff view, like looking at sheet music. I can easily edit out mistakes or auto-punch in spots that would be impossible with tape.
I also have flying faders automation. While doing a final mix the faders remember every move I make. I can sit back and watch my mixing console's faders moving, while I listen for more things to improve the mix.
I have a full range of FX computer and hardware based: reverb, chorus, delay, flangers, leslie simulators, amp simulaters, tape simulaters, phasers, detuners, 32 band parametric EQ, compressors, limiters, gates, pitch shifters, harmonizers, auto panners,auto-tune (for tuning up off pitch vocals) plus a lot of mastering FX: Stereo enhancers, stereo compressor-limiters, aural exciters, stereo parametric EQ, room simulators.
People are used to hearing studios described as being 16 track, 32 track, etc. Essentially I have unlimited tracks, my computer will handle over 100 audio tracks, which I could never come close to needing, plus unlimited midi tracks.
My main vocal mic is a Neumann TLM 103 with a tube mic preamp. Neumann microphones are considered the best overall mic in the recording world. I use this as my main vocal mic and also for acoustic instruments. I also have a Rode NT-1, EV ND757, 2 EV DS35's, and 2 PCM mics. I have an excellent stereo headphone system, so each vocalist and each instrumentalist will hear all the parts very clearly, which also makes them perform better. My main studio monitors are the Mackie HR824 studio reference monitor. I've heard more top engineers in Nashville rave about these monitors that I had to have a set. They're crystal clear.
My studio was built by the renowned British studio builder: Michael Cronin. It's connected to my house, yet separate for privacy and isolation. It's not huge, but big enough for most projects. Probably a 10 person maximum limit, any more and we would be too cramped. I have 4 isolation areas for recording a live band, a separate bathroom and lobby area.
I have a Yamaha SY77 synthesizer, a Yamaha P-200 88 key digital piano, an Akai 3200XL digital sampler, a Peavey SP digital sampler with an external scsi hard drive and a scsi CD-ROM drive and about 300 CD-ROMs full of every sound imaginable from sound FX, Orchestral sounds, guitars, basses, drums, percussion, samples from every synthesizer made, and many custom samples that I've done myself. As you probably figured, I'm very entertained by all this technology and love what I do. The good part is you can benefit from my knowledge and expertise.
In today's competitive music market of the new millennium, it is more important than ever to have Songwriter demos that sound very professional, with an excellent vocalist and excellent musician-ship to give your songs the edge they need. Most busy Producers and Publishers listen to many songs every day. If the song doesn't attract their interest in the first 10 or 15 seconds, they will very likely throw out your cassette, assuming your song is amateurish and unpitchable to Major Artists, not giving your song the fair listen that it deserves. Many hit songs have been passed over because of weak demo production.
Even if you have good musicians, they may not, for various reasons, know how to play in such a way to target your song to a particular artist or style of music. It helps if you hire top studio musicians that have worked with Major labels, Major Producers, and Major Artists, because they instinctively know what to play to make a strong demo, to give your song it's best shot. These are the types of musicians and singers you'll be getting on your recordings from Midi Magic Studio.
In Nashville there is a very large talent pool of excellent vocalists and excellent musicians from every style of music.This, of course, gives Studios and Production Companies in Nashville an advantage over cities that are not recording centers. Just a few years ago Garth Brooks and Trisha Yearwood were Songwriter demo singers.
Midi Magic Studio is a state-of-the-art digital studio fully computerized and automated owned and operated by Gerry Peters, a noted Studio Keyboard player, arranger, and Producer that has played on albums and T.V. shows for Major Artists such as: Roy Clark, Kathy Mattea, Waylon Jennings, Amy Grant, Al Green, David Ball, Pam Tillis, Mark Collie, Mel Tillis, Lynn Anderson, Lyle Lovett, Tanya Tucker, Roger Miller, and many more. With this experience he has acquired the know -how to mold your songs into the quality that Producers and Publishers expect to hear, at a very affordable price.
If you are interested in ordering a Songwriter demo or album production, please fill out the order form and enclose a check or money order made out to Gerry Peters. Be sure to send a copy of the lyrics , a rough demo cassette with the vocal melody and guitar or piano. Or you can just send me the melody (sing the song 2x please), and for an additional charge of $25, I will put chords to your melody. If you have a lead sheet or chord chart, please send. Your completed song will be mailed to you within 4 weeks from the time I receive it . Call me if you have any questions, or need some free advice.
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Microphone Techniques ( Sound Advice on )
A Concise Guide to Compression & Limiting
How To Record Vocals
The Art Of Mixing
The Home Recording
4
Table of contents . . . . . . . . . . . . . . . . . . 3
Welcome . . . . . . . . . . . . . . . . . . . . . . . . 5
Getting Started . . . . . . . . . . . . . . . . . . . 6
Your Room Your Monitors . . . . . . . . . . . 7
Metering . . . . . . . . . . . . . . . . . . . . . . . . 8
Dynamics Processing . . . . . . . . . . . . . . 9
Sequencing:
Relative Levels, Loudness
and Normalization . . . . . . . . . . . . . . . . 10
Recipe for Radio Success . . . . . . . . . . 11
Dither . . . . . . . . . . . . . . . . . . . . . . . . . 13
Equalization. . . . . . . . . . . . . . . . . . . . . 13
Sibilance Control . . . . . . . . . . . . . . . . . 15
Noise reduction . . . . . . . . . . . . . . . . . . 15
Monitors . . . . . . . . . . . . . . . . . . . . . . . 16
Advanced Mastering Techniques . . . . . 17
Reference . . . . . . . . . . . . . . . . . . . . . . 19
Glossary . . . . . . . . . . . . . . . . . . . . . . . 19
6
Congratulations on your purchase of a TC Electronics Finalizer.
Baxandall Curve (grey) vs. Shelf (black)
1k 2k 4k 8k 16k
16
At concerts do you try to identify the
microphones that are used?
If a film or TV actor wearing a microphone
crosses his arms, do you immediately notice
the change in sound quality?
Monitors and Equalization
ACKNOWLEDGMENTS
A big thank you to Boig, of Gateway Mastering, Portland Maine, and
Glenn Meadows, of Masterfonics, Nashville, Tennessee. Bob and Glenn
reviewed the manuscript and added helpful suggestions that made an even
better booklet. |
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